08-23-2017, 11:18 PM
I think it's awesome that you've accomplished what you have on an all-free game. Creating something for the love it, and not for the profit, is the best thing there is.
I am hopeful that Cohorts will reap a profit of some sort, mostly because the cost to develop it has become way more than I had originally intended. However, the game is also much better than I had originally expected. Hiring the extra developers and artists and testers has allowed me to fulfil the majority of my vision. If I make enough to cover the hard costs to develop and run the game, I'll be a happy camper. I work on the project 7 days a week. Not because I'm a workaholic, but because it's a labour of love. Every day, i can't wait to get another feature installed, or refactor a large pile of code into something more sophisticated/maintainable.
I don't really play any games any more. I would rather spend the time building my game. What free time I have, I spend with my family (otherwise they'd never see me).
Again, cudos for sharing a product you've built, because you enjoy it and for no other reason.
Cheers!
Paul
I am hopeful that Cohorts will reap a profit of some sort, mostly because the cost to develop it has become way more than I had originally intended. However, the game is also much better than I had originally expected. Hiring the extra developers and artists and testers has allowed me to fulfil the majority of my vision. If I make enough to cover the hard costs to develop and run the game, I'll be a happy camper. I work on the project 7 days a week. Not because I'm a workaholic, but because it's a labour of love. Every day, i can't wait to get another feature installed, or refactor a large pile of code into something more sophisticated/maintainable.
I don't really play any games any more. I would rather spend the time building my game. What free time I have, I spend with my family (otherwise they'd never see me).
Again, cudos for sharing a product you've built, because you enjoy it and for no other reason.
Cheers!
Paul