08-18-2017, 07:34 PM
Status Update August 18, 2017
This week’s status update is another great one. We got way more accomplished this week than I expected.
The list of new features we’ve put in, plus bug fixes are too long to list today. I’ll save it for when we the next Alpha Test release.
I can say this though, I expect we will have most, if not every Character action and Agent action up and running. I fear though we may end up having a less than clean release because we’re starting to struggle to adequately test everything. We’re doing out best, but the game’s content is getting to be huge – which I’m certainly not complaining about.
In addition to what you’ll *see* in this coming release, there are also a huge number of features that are just waiting to be fully implemented. We’ve got the design locked down for the biggest features we wanted to make sure were going to be in the first release of the game. Once all of the basic features are finished, we’ll start activating some of the coolest game design concepts I’ve ever worked with.
Have a great weekend everyone!
Cheers,
Paul
This week’s status update is another great one. We got way more accomplished this week than I expected.
The list of new features we’ve put in, plus bug fixes are too long to list today. I’ll save it for when we the next Alpha Test release.
I can say this though, I expect we will have most, if not every Character action and Agent action up and running. I fear though we may end up having a less than clean release because we’re starting to struggle to adequately test everything. We’re doing out best, but the game’s content is getting to be huge – which I’m certainly not complaining about.
In addition to what you’ll *see* in this coming release, there are also a huge number of features that are just waiting to be fully implemented. We’ve got the design locked down for the biggest features we wanted to make sure were going to be in the first release of the game. Once all of the basic features are finished, we’ll start activating some of the coolest game design concepts I’ve ever worked with.
Have a great weekend everyone!
Cheers,
Paul