08-11-2017, 07:19 PM
For those of you who don't visit my Facebook Group "Cohorts Game System", I publish a weekly status update on the progress of the game's development.
Here is today's update:
Status Report – Aug 8, 2017
This week did not go the way I expected. After finding out that the previous release of the game was unplayable (crashing on out of memory errors), I stopped working on the parts I wanted to work on and started concentrating on solving the memory issues.
I was feeling a bit down because my progress was less than stellar. Thankfully, the rest of the team covered for me and they cranked out a pile of great work.
This afternoon I solved the memory issue. These are only estimated numbers, but it looks like I was able to drop the footprint from approximately 3.7 GB to 400KB. In doing so, I also dramatically improved performance. Numbers vary from computer to computer, in general running turns and loading games dropped by about 65%.
Because I’ve had my head down trying to fix this issue I haven’t really had much of a chance to review the game’s state. But, I have faith that we’re in much better shape than we were 2 weeks ago when the last release went out. We may have a number of unfinished features (like Agents), but we have a lot of pieces in place that have been significantly improved.
I will be uploading the new AT6 release later today.
Please note: You MUST download the most current version of the game data (Norfolk Warriors AT6). The game will not run correctly (likely will crash horribly) if you try to run it on AT5 data.
If anybody is experiencing any issues with this version, or any version, please let me know so that I can address it.
Have a great weekend everyone!
Paul
Here is today's update:
Status Report – Aug 8, 2017
This week did not go the way I expected. After finding out that the previous release of the game was unplayable (crashing on out of memory errors), I stopped working on the parts I wanted to work on and started concentrating on solving the memory issues.
I was feeling a bit down because my progress was less than stellar. Thankfully, the rest of the team covered for me and they cranked out a pile of great work.
This afternoon I solved the memory issue. These are only estimated numbers, but it looks like I was able to drop the footprint from approximately 3.7 GB to 400KB. In doing so, I also dramatically improved performance. Numbers vary from computer to computer, in general running turns and loading games dropped by about 65%.
Because I’ve had my head down trying to fix this issue I haven’t really had much of a chance to review the game’s state. But, I have faith that we’re in much better shape than we were 2 weeks ago when the last release went out. We may have a number of unfinished features (like Agents), but we have a lot of pieces in place that have been significantly improved.
I will be uploading the new AT6 release later today.
Please note: You MUST download the most current version of the game data (Norfolk Warriors AT6). The game will not run correctly (likely will crash horribly) if you try to run it on AT5 data.
If anybody is experiencing any issues with this version, or any version, please let me know so that I can address it.
Have a great weekend everyone!
Paul