08-10-2017, 03:41 AM
I quite like the pricing model that Alamaze uses.
Monthly subscription fee; which reduces the incentive to drop out of games not going well.
New player ramp-up intro games. Mentors provided to ease the learning curve.
Different levels of subscriptions so one can vary their activity level to match real life.
Those guys put a lot of thought into pricing and have done a great job.
However, this system might require a decently-sized player base to really carry off.
Games start quite often (can be almost daily), so you're never stuck waiting around for a new game,
while the subscription clock is ticking.
A newer game might require a different model.
Monthly subscription fee; which reduces the incentive to drop out of games not going well.
New player ramp-up intro games. Mentors provided to ease the learning curve.
Different levels of subscriptions so one can vary their activity level to match real life.
Those guys put a lot of thought into pricing and have done a great job.
However, this system might require a decently-sized player base to really carry off.
Games start quite often (can be almost daily), so you're never stuck waiting around for a new game,
while the subscription clock is ticking.
A newer game might require a different model.