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Game & Turn pricing
#14
I quite like the pricing model that Alamaze uses.
Monthly subscription fee; which reduces the incentive to drop out of games not going well.
New player ramp-up intro games. Mentors provided to ease the learning curve.
Different levels of subscriptions so one can vary their activity level to match real life.
Those guys put a lot of thought into pricing and have done a great job.
However, this system might require a decently-sized player base to really carry off.
Games start quite often (can be almost daily), so you're never stuck waiting around for a new game,
while the subscription clock is ticking.
A newer game might require a different model.
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Messages In This Thread
Game & Turn pricing - by Angerak - 08-08-2017, 09:49 PM
RE: Game & Turn pricing - by Davin - 08-09-2017, 01:34 AM
RE: Game & Turn pricing - by Vandermint - 08-09-2017, 04:11 AM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 03:29 PM
RE: Game & Turn pricing - by ixnay - 08-09-2017, 05:46 AM
RE: Game & Turn pricing - by Participant-Observer - 08-09-2017, 11:18 AM
RE: Game & Turn pricing - by Davin - 08-09-2017, 04:01 PM
RE: Game & Turn pricing - by Participant-Observer - 08-09-2017, 04:29 PM
RE: Game & Turn pricing - by Davin - 08-09-2017, 05:12 PM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 05:15 PM
RE: Game & Turn pricing - by Davin - 08-09-2017, 06:00 PM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 04:51 PM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 10:41 PM
RE: Game & Turn pricing - by BlueGolem - 08-10-2017, 03:41 AM
RE: Game & Turn pricing - by Angerak - 08-10-2017, 10:43 AM
RE: Game & Turn pricing - by Davin - 08-10-2017, 03:37 PM
RE: Game & Turn pricing - by Angerak - 08-10-2017, 08:23 PM
RE: Game & Turn pricing - by Davin - 08-10-2017, 08:47 PM

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