08-09-2017, 03:29 PM
(08-09-2017, 04:11 AM)Vandermint Wrote: Again, I don't want to sound cheap, but today there are just too many alternatives to charge a premium.
I'd pay to support a different kind of experience (and frankly, for the nostalgia)...but not enough for a dev to make a living at it.
I think there are several interesting points in your reply, but these two stood out for me.
There are many alternatives, but none really have the same game depth as what PBM games deliver. The reason is, IMO, that most people don't want to play games that are deep and immersive. They want to play games that are bold and exciting with an immediate gratification. AAA games cost millions to produce. They can do it because they have millions of sales. PBM games can't compete with that - nor should they try.
Devs, like myself, need to make a living (or at least a modest income) from producing a game otherwise it's not worth it. But, that beings said, if we can't produce a game worthy of you investing your time and money, then we cannot expect to make a living from the games we build.
The difference between an indie developer and a AAA company - we can get by on a much smaller profit margin because we have a much smaller overhead. In my case, 1 office plus 3 developers and 3 artists.