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Game & Turn pricing
#5
Hmmmm ... The main problems for me with current pricing models are:
  1. Missed turns -- If I miss a turn, I need to either have "Safe" default actions OR be able to have "standing orders" of some kind in place.
  2. Turn frequency -- Steep(-ish) costs are OK, as long as I'm not paying every week.
I've been in the "orders every two weeks" Riftlords game for the last three years. So far, I'm found the costs pretty reasonable but that game has the "safe" default order of "prospecting." Missing a turn is frustrating in the basic game (I've yet to move to the advanced game with PvP conflict) but doesn't result in my ships getting vapourized.

I'm looking at a couple more games, so I'll be in a better position to tell you how I feel once more companies after getting my hard-earned coin.
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Messages In This Thread
Game & Turn pricing - by Angerak - 08-08-2017, 09:49 PM
RE: Game & Turn pricing - by Davin - 08-09-2017, 01:34 AM
RE: Game & Turn pricing - by Vandermint - 08-09-2017, 04:11 AM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 03:29 PM
RE: Game & Turn pricing - by ixnay - 08-09-2017, 05:46 AM
RE: Game & Turn pricing - by Participant-Observer - 08-09-2017, 11:18 AM
RE: Game & Turn pricing - by Davin - 08-09-2017, 04:01 PM
RE: Game & Turn pricing - by Participant-Observer - 08-09-2017, 04:29 PM
RE: Game & Turn pricing - by Davin - 08-09-2017, 05:12 PM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 05:15 PM
RE: Game & Turn pricing - by Davin - 08-09-2017, 06:00 PM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 04:51 PM
RE: Game & Turn pricing - by Angerak - 08-09-2017, 10:41 PM
RE: Game & Turn pricing - by BlueGolem - 08-10-2017, 03:41 AM
RE: Game & Turn pricing - by Angerak - 08-10-2017, 10:43 AM
RE: Game & Turn pricing - by Davin - 08-10-2017, 03:37 PM
RE: Game & Turn pricing - by Angerak - 08-10-2017, 08:23 PM
RE: Game & Turn pricing - by Davin - 08-10-2017, 08:47 PM

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