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Strength vs Carrying Capacity
#1
I've had a few of my Cohorts alpha testers comment on the game's implementation of Strength vs. Carrying Capacity.

In Cohorts, the two items are unrelated.  I fully understand the argument as to why they (perhaps) should be related, but keeping them separate helps with the game mechanics.

In Cohorts, units (characters, military units & agents) have both a strength rating and a carrying capacity rating.  The strength rating typically affects damage during combat and bonuses to strength related skills.  Carrying capacity is a rating that describes how much a character can carry, both in terms of equipment and inventory.

Aside from the fact that strength already has too many associated bonuses, carrying capacity behaves differently (IMO).  A human has a carrying capacity of 10.  This allows him to carry up to 10 weight-units of gear.  A horse has a carrying capacity of 50.  This allows him to carry a rider, plus his equipment up to a weight of 50.  In the case of a man riding a horse, he can exceed his personal carrying capacity so long as his weight plus the weight of his gear does not exceed the weight of the horse.  Now, consider a centaur ... he has the carrying capacity of a horse and the strength of a man, but he can still carry up to 50 units of weight in gear.

In Cohorts, equipment is one size fits all.  Giant or pixie, you all wear the same gear.  This keeps things a lot simpler for the players because you don't have to worry about 6 different equipment sizes, resulting in getting loot that is useless to you.

If a Giant, which might have a base strength of 25 has the same carrying capacity as a Human.  They're both 10.  This allows for the magical re-sizing of gear without getting into odd circumstances where fairies can't wear anything and Giants can wear the very heaviest of everything.

Some races might get an advantage or disadvantage on carrying capacity, if the game designer chooses them to be different.

Units can increase their carrying capacity by gaining Talents, Titles, Statuses and/or special gear.

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Do you think this is a broken game mechanic?  I personally think it adds a lot of flexibility, but is it worth it?
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Messages In This Thread
Strength vs Carrying Capacity - by Angerak - 09-20-2016, 08:35 PM
RE: Strength vs Carrying Capacity - by GrimFinger - 09-24-2016, 06:53 PM
RE: Strength vs Carrying Capacity - by Angerak - 09-25-2016, 05:05 PM
RE: Strength vs Carrying Capacity - by ixnay - 09-28-2016, 05:07 PM
RE: Strength vs Carrying Capacity - by Angerak - 09-28-2016, 06:39 PM

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