09-07-2016, 10:38 PM
Ultima Online is an excellent analogy. The game mechanics are of course different, but the outcome where players get to pounce on other players to relieve them of their loot and equipment is the same. Or, in some cases, the attacks are a bit less aggressive and their designed to slow down the enemy and/or prevent them from completing quests or adventures in the area.
I hadn't really thought of the idea of bounties either. Again, I'm not sure how easy it would be to include that as a game mechanic, but it certainly adds some fun. hmm ... maybe making killing off other player's units gains "infamy" points. I'm not sure what to do with that, but it's a start.
I hadn't really thought of the idea of bounties either. Again, I'm not sure how easy it would be to include that as a game mechanic, but it certainly adds some fun. hmm ... maybe making killing off other player's units gains "infamy" points. I'm not sure what to do with that, but it's a start.