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Can PvP and PvE Coexist in the same game?
#12
This sort of feedback is really helpful. Most of Cohort's design has been in a vacuum, with very little input/critique from the outside world.

Some ideas, like an incremental threat assessment and/or random chance occurrence is not something I had considered. The game system isn't really geared to do that, but it's actually not a major change to implement it. The chance of being run off, for whatever reason, might increase each turn a player stays in a particular barony (unless they're allied with the barony's owner).

As I'm thinking about this, I can foresee some interesting implementation challenges - but interesting challenges are fun!
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RE: Can PvP and PvE Coexist in the same game? - by Angerak - 09-07-2016, 08:34 PM

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