09-07-2016, 08:34 PM
This sort of feedback is really helpful. Most of Cohort's design has been in a vacuum, with very little input/critique from the outside world.
Some ideas, like an incremental threat assessment and/or random chance occurrence is not something I had considered. The game system isn't really geared to do that, but it's actually not a major change to implement it. The chance of being run off, for whatever reason, might increase each turn a player stays in a particular barony (unless they're allied with the barony's owner).
As I'm thinking about this, I can foresee some interesting implementation challenges - but interesting challenges are fun!
Some ideas, like an incremental threat assessment and/or random chance occurrence is not something I had considered. The game system isn't really geared to do that, but it's actually not a major change to implement it. The chance of being run off, for whatever reason, might increase each turn a player stays in a particular barony (unless they're allied with the barony's owner).
As I'm thinking about this, I can foresee some interesting implementation challenges - but interesting challenges are fun!