09-07-2016, 12:56 AM
The environment provides resources to build their positions up. It fights back, but it doesn't initiate the combat.
Now, that's not to say that the environment has to be static. The game system supports an environment that will "attack on sight", but it's not the style of module I want to make.
The way the game system can be easily modified to match a module designers 'vision' is a big part of what I like about Cohort's design.
Now, that's not to say that the environment has to be static. The game system supports an environment that will "attack on sight", but it's not the style of module I want to make.
The way the game system can be easily modified to match a module designers 'vision' is a big part of what I like about Cohort's design.