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Can PvP and PvE Coexist in the same game?
#6
(09-07-2016, 12:12 AM)GrimFinger Wrote: Persistent camping could generate rumors for other players to become aware of. The hunter could quickly become the hunted. Persistent camping could generate negative incentive, which is basically a chance for punishment of that dire activity. The in-game rule set and mechanics are what you use to keep player excesses of any sort in check. Sure, thieves can be used to steal equipment of the camping player, but perhaps they could get eaten by a bear, or captured by some NPC entity - or even player-controlled patrols. Again, details of what all is possible are lacking on my end. I am merely thinking aloud, here.

I'm not a big fan of the environment attacking players, unless that is the intended nature of the game.

What I do like in this though is the idea of NPC location disseminating rumors of hostilities in their lands.  The game system supports an event system that allows for exactly this sort of thing.  Who could/should get the rumor might be the tricky part though.  It could be a global event or it could be an event that goes out to all factions that are friendly with the barony where the camper is hanging out.  Or, it could even be a posting to the "hall of shame".  Smile
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RE: Can PvP and PvE Coexist in the same game? - by Angerak - 09-07-2016, 12:40 AM

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