One of the concepts that I'm implementing in Cohorts is the coexistence of PvP and PvE on the same map.
The idea is that there are areas on the map that are considered "safe" from being directly attacked by enemy factions. Other areas are designated PvP areas where players are free to attack their enemies at will.
The idea is to create areas where players can safely go about their business while trying to advance their faction. However, the best "loot" can only be gained by venturing off into areas where the players must also contend with other players.
Does anybody have any thoughts on this concept? Do you like it, hate it or see any potential problems with it?
The idea is that there are areas on the map that are considered "safe" from being directly attacked by enemy factions. Other areas are designated PvP areas where players are free to attack their enemies at will.
The idea is to create areas where players can safely go about their business while trying to advance their faction. However, the best "loot" can only be gained by venturing off into areas where the players must also contend with other players.
Does anybody have any thoughts on this concept? Do you like it, hate it or see any potential problems with it?