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Slow Gaming
#6
I suppose if you were to define "slow gaming", for purposes of PBM, it might be "Any multi-player game in which at least 24 real-time hours elapse between turns." That neatly avoids questions of whether the definition can encompass both tactical and strategic games; postal, email, and web games; and games of whatever genre. I picked 24 hours as an arbitrary time period. It could be 12 hours. It could be 48 hours. But 24 hours is the sweet spot for me. If this were 1982, the time period would be two weeks, but the definition would still work. A downside is that "slow gaming" to some might suggest participation by those with low IQs.
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Messages In This Thread
Slow Gaming - by BobMcLain - 08-16-2016, 12:59 PM
RE: Slow Gaming - by KJC Games - 08-22-2016, 10:19 AM
RE: Slow Gaming - by GrimFinger - 08-22-2016, 05:09 PM
RE: Slow Gaming - by BobMcLain - 08-22-2016, 07:15 PM
RE: Slow Gaming - by ixnay - 08-30-2016, 09:40 PM
RE: Slow Gaming - by BobMcLain - 08-30-2016, 09:57 PM
RE: Slow Gaming - by Toppers - 09-01-2016, 03:53 PM
RE: Slow Gaming - by GrimFinger - 09-01-2016, 04:09 PM
RE: Slow Gaming - by BobMcLain - 09-01-2016, 04:22 PM
RE: Slow Gaming - by Toppers - 09-01-2016, 05:06 PM
RE: Slow Gaming - by Toppers - 09-01-2016, 05:08 PM
RE: Slow Gaming - by GrimFinger - 09-01-2016, 05:12 PM
RE: Slow Gaming - by Toppers - 09-02-2016, 11:05 AM

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