05-26-2011, 04:12 AM
(05-25-2011, 10:19 PM)Cortrah Wrote: But I'd just like to say that I think that I'm willing to pay for good players in a good game, and I value my time a lot. I'd pay a lot more for a better game and better players and I think it's worthwhile to think about how to organize that editorial process.
One simple way to do it (in general, not nec with Ilkor) might be to charge just a bit more for folk who want an integrated weblog to go with their gameplay for storytelling. That group would inhabit one world, the group that is just interested in the strategy aspect pay less and inhabit a game with each other. Most folk can find a free weblog somewhere, but the folk who are willing to pay extra know that all the others they are playing with are willing to pay a little extra because they intend on posting stories. Just a thought.
That is a nice idea. It could work. :-) It could be something that would work for Ilkor. I'd have to give it some more thought how we'd implement something along those lines but it would certainly fall into our revenue strategy. Thanks for the idea!
We intend to offer Ilkor for free, no catch, no limited features, limited time to play, limits on levels or something like that. We are also hoping not to have to go the advertising route where the interface contains google ads. Instead we want to eventually offer a number of 'value added services' which are optional and will only enhance your gaming experience. Non of these services will aid you in progressing further or quicker in the game. So the idea of paying for additional 'storytelling' richness is not a bad idea at all.