05-25-2011, 10:19 PM
Yes I totally agree and think you guys are hitting a great mark.
I think my main thought is that the one thing more than all the rest that can ruin an online game though is that it needs "some" barrier to entry.
With that game because it was so easy to enter and so easy to play and free, it didn't seem like half of the folk wanted to play the game, just talk about their girlfriends or where they should go to college or trying to sell you sports memorabilia.
I was amazed as a developer at how well they eased the player into the game with their tutorial. It was very expertly done. You basically press "OK" and "Continue" and read a sentence, then get a reward, read another, click, reward. That was incredibly well done.
But I'd just like to say that I think that I'm willing to pay for good players in a good game, and I value my time a lot. I'd pay a lot more for a better game and better players and I think it's worthwhile to think about how to organize that editorial process.
One simple way to do it (in general, not nec with Ilkor) might be to charge just a bit more for folk who want an integrated weblog to go with their gameplay for storytelling. That group would inhabit one world, the group that is just interested in the strategy aspect pay less and inhabit a game with each other. Most folk can find a free weblog somewhere, but the folk who are willing to pay extra know that all the others they are playing with are willing to pay a little extra because they intend on posting stories. Just a thought.
I think my main thought is that the one thing more than all the rest that can ruin an online game though is that it needs "some" barrier to entry.
With that game because it was so easy to enter and so easy to play and free, it didn't seem like half of the folk wanted to play the game, just talk about their girlfriends or where they should go to college or trying to sell you sports memorabilia.
I was amazed as a developer at how well they eased the player into the game with their tutorial. It was very expertly done. You basically press "OK" and "Continue" and read a sentence, then get a reward, read another, click, reward. That was incredibly well done.
But I'd just like to say that I think that I'm willing to pay for good players in a good game, and I value my time a lot. I'd pay a lot more for a better game and better players and I think it's worthwhile to think about how to organize that editorial process.
One simple way to do it (in general, not nec with Ilkor) might be to charge just a bit more for folk who want an integrated weblog to go with their gameplay for storytelling. That group would inhabit one world, the group that is just interested in the strategy aspect pay less and inhabit a game with each other. Most folk can find a free weblog somewhere, but the folk who are willing to pay extra know that all the others they are playing with are willing to pay a little extra because they intend on posting stories. Just a thought.