05-18-2011, 04:47 AM
Thanks Cortrah.
There is a long way to go and a ton of work and still many issues, concerns and worries, but we are quite an experienced team and hopefully the right skillsets. The biggest risk for us not making our deadlines will be down to our time. We all have full-time jobs, the Ilkor: Dark Rising project we are running in our spare time!
Yes, Jon is amazing. You just have to check out his other projects to see he is one of the better map makers out there. We're very lucky to have him on our time.
Look out for the 1st July when ilkor.com goes live, we want to make a bit of an impact with the splash page so until then we don't want to give too much away. From that point and onwards we'll be a little more open with the game features, screenshots, artwork etc, though currently as I mentioned we don't have alot of visuals right now, certainly not even close to what we'll be releasing to the players.
Cheers,
Sean.
There is a long way to go and a ton of work and still many issues, concerns and worries, but we are quite an experienced team and hopefully the right skillsets. The biggest risk for us not making our deadlines will be down to our time. We all have full-time jobs, the Ilkor: Dark Rising project we are running in our spare time!
Yes, Jon is amazing. You just have to check out his other projects to see he is one of the better map makers out there. We're very lucky to have him on our time.
Look out for the 1st July when ilkor.com goes live, we want to make a bit of an impact with the splash page so until then we don't want to give too much away. From that point and onwards we'll be a little more open with the game features, screenshots, artwork etc, though currently as I mentioned we don't have alot of visuals right now, certainly not even close to what we'll be releasing to the players.
Cheers,
Sean.
(05-18-2011, 03:50 AM)Cortrah Wrote: Sean, you look to be doing a great job. That guy Jon is a master. What a great portfolio of well done maps from both the aesthetic and strategic point of view.