Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lamentations of the Damned: Playing Far Horizons for the very first time
#47
ENTRY TWENTY

ACK!! The attack of the ISP has foiled our plans. Bastards!!

The Consortium, acting in league with my Internet Service Provider (ISP), disrupted all communications grids within my empire. As a consequence of this treacherous act, no orders could be issued to my empire's forces. Confound these intergalactic heathen!

Finally getting back online, last night, I was too tired to try and sort through the hieroglyphics that have been passed off on us players as a rulebook for this game. So, I went to bed, and it felt good. It may well have been the best decision of my rule, to date.

The turn results, having not been run this morning, by the time that I roused from my overdue slumber, meant that I could try to slip some orders past the game moderator, before the processing clock struck the witching hour.

The Consortium player, rumored to be a Tibetan monk on crack, maintains a news blackout. That fool!! Does he not realize that such only serves the interests of the Boredom Empire?

Current starship sensor scans reveal the following:

Aliens at x = 31, y = 19, z = 30:
Colony planet PL OfflineCache (pl #3) SP Consortium
(Economic base is approximately 6.)
ES AntiVirus (A2,O3) SP Consortium


The ISP's treachery allowed these Consortium fools to dispatch an escort ship to counter the recent arrival of Granny Goodness into the contested sector.

My Worldforges continue to churn out implements of war, as my main warfleets continue to amass their strength, in preparation of the Consortium's annihilation-to-come. Assuming, of course, that I don't die of boredom in the meantime.

From my perspective as a player, this game is dreadful, insofar as the sense of dread that consumes me, if I am faced with the prospect of trying to issue turn orders quickly.

Most players in this game of Far Horizons have seen fit to not even bother to post in the forum, here. For all practical purposes, they are irrelevant to me, as a new player to this game. Their self-induced silence only serves as a continuous motivation for me to drop the game. Playing mind games with the Consortium player is the brightest star in the constellation of game players in Far Horizons for me, to date. Of the multiple other alien space empires that my empire has encountered in the game to date, my empire has maintained a wall of silence, as far as direct player-to-player communications is concerned.

How much of an impact my play of my empire, thus far, has had on the other players in this game to date remains largely a mystery. The Consortium player has, it seems, altered his empire's decisions to some degree, based upon my own in-game actions and forum postings.

My choice of playing my empire has not been with an eye towards the survival of my species. That seemed a rather drab choice, so I opted for something else. Namely, the destruction of the Consortium.

Why? Because I can, that's why.

Eventually, other players in the game will seek my empire's destruction. There are more than enough of them to pull that off, I'm certain - particularly since I don't understand the full mechanics of the rune that is the game manual.

The real question, though, is not that, but rather, what will be the eventual fate of the Consortium?

Humorously, their fate is death. Their homeworld's location long since revealed to other players in this game that also read these forums, they are a sitting duck. Consequently, they must undertake accelerated military preparations - and heightened communications with other players, lest the Consortium fall into a state of galactic ruin, sooner rather than later.

If other players do not seek out and engage the Consortium militarily, then they will build a formidable alliance with their early space contacts. The longer that they are given to build up, the harder that they will be to overcome over the long term - especially since they already have at least one ally in the game.

More than once, thus far, I have contemplated dropping out of this game. If I did, what then?

Well, I suspect that the game would be largely played out in relative silence, save for player-to-player communications via e-mail, once more empires come into contact with one another over the course of game play. In this sense, the game would be much like the game of old, I suspect.
Reply


Messages In This Thread
Entry Two - by GrimFinger - 03-21-2011, 01:54 AM
Entry Three - by GrimFinger - 03-22-2011, 01:39 PM
Entry Four - by GrimFinger - 03-23-2011, 12:09 PM
Entry Five - by GrimFinger - 03-23-2011, 12:54 PM
RE: Entry Four - by JonO - 03-30-2011, 01:51 PM
RE: Entry Four - by Ramblurr - 03-30-2011, 01:58 PM
RE: Entry Four - by GrimFinger - 03-30-2011, 03:55 PM
RE: Entry Four - by GrimFinger - 04-03-2011, 05:26 AM
Entry Six - by GrimFinger - 03-23-2011, 03:32 PM
RE: Lamentations of the Damned: Playing Far Horizons for the very first time - by GrimFinger - 05-01-2011, 04:21 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)