03-30-2011, 10:09 PM
(03-29-2011, 02:26 PM)Ramblurr Wrote: For example, trading or communication between players could go as fast as the players can respond to eachother, whereas jumping a fleet across the galaxy to battle would take longer.
That is, future games will have some faster/instant actions and others that take longer. I think the delay is important, because many people don't have time to play a game every day for a couple hours.
This is what I'm shooting for in my game. Anything related to communication is instantaneous, but anything that involves moving matter around is real time. So a ship could take three days to cross a star system or 24 hours to jump to another star system, but messages, reports, and buying/selling will happen instantly. Of course in the case of buying/selling, the goods still have to be picked up and moved around in real time.
Hatch
http://projectlibertine.blogspot.com