Hi,
This is a game example of the PBeM game Fate of a Nation. Fate of a Nation is a fantasy strategy game with a strong focus on interaction between players. For more information about the game please visit our website: www.fateofanation.net
The intention is to post one new turn each week, starting today, until the end of the example. The setup and first turn was published in Norberg bulletin #5. I hope you enjoy it!
the Kigal nation - turn 1
Summary of turn results:
The Search have given knowledge about the fundamentals of the Unnatural Forces and there are now a cadre of seekers that know how to make powerful glyphs and fill them with power. Further experiments and knowledge gained from the Unwilling will surely reveal the magical forces behind it all. The date is early spring year 1.
Position update:
The land of Kigal lies on a broad length of land between the mighty flow of Sirwan in the East and the solid rock wall to the West. Keen-eyed goblin runners were sent to survey the coast of the Sirwan and they reported that there where a nest of foul spiders a bit upstream.
The capital Kish built four worker units, that is 200 people ready to depart on the migration to the town Ereshnuna. Despite that did the population of the capital grow with 56 people, because of the great inflow of new Ende determined to join the Search. The Honurable One appointed a heir to lead the migrants to the town and there look after the progress of the Search.
The treasury increased with 1894 gold. With this great income, it is time to start spending.
Orders for turn 2:
The name of the heir is Ninaga, he will be transferred to the new worker units that are preparing to migrate to the town Ereshnuna.
The goblin runners will investigate the spiders nest further and it is decided that the movers from Kish will set up a watch tower close by, but first they have to move closer.
The other scouts will go forth to the West and chart the lay of the land for further expansion.
Kish will continue to build 4 workers. The buildings are not ready yet.
This turn will be used to increase the research effort with 1500 gold, slightly less than the surplus, and the Honourable one will herself aid in the searching for knowledge in hope of a breakthrough in the understanding of magic.
Primary research will be set to Magical Forces (2 turns) and Mediocre Social Structure is set as secondary (8 turns).
A total of 12 orders for the first turn.
This is a game example of the PBeM game Fate of a Nation. Fate of a Nation is a fantasy strategy game with a strong focus on interaction between players. For more information about the game please visit our website: www.fateofanation.net
The intention is to post one new turn each week, starting today, until the end of the example. The setup and first turn was published in Norberg bulletin #5. I hope you enjoy it!
the Kigal nation - turn 1
Summary of turn results:
The Search have given knowledge about the fundamentals of the Unnatural Forces and there are now a cadre of seekers that know how to make powerful glyphs and fill them with power. Further experiments and knowledge gained from the Unwilling will surely reveal the magical forces behind it all. The date is early spring year 1.
Position update:
The land of Kigal lies on a broad length of land between the mighty flow of Sirwan in the East and the solid rock wall to the West. Keen-eyed goblin runners were sent to survey the coast of the Sirwan and they reported that there where a nest of foul spiders a bit upstream.
The capital Kish built four worker units, that is 200 people ready to depart on the migration to the town Ereshnuna. Despite that did the population of the capital grow with 56 people, because of the great inflow of new Ende determined to join the Search. The Honurable One appointed a heir to lead the migrants to the town and there look after the progress of the Search.
The treasury increased with 1894 gold. With this great income, it is time to start spending.
Orders for turn 2:
The name of the heir is Ninaga, he will be transferred to the new worker units that are preparing to migrate to the town Ereshnuna.
The goblin runners will investigate the spiders nest further and it is decided that the movers from Kish will set up a watch tower close by, but first they have to move closer.
The other scouts will go forth to the West and chart the lay of the land for further expansion.
Kish will continue to build 4 workers. The buildings are not ready yet.
This turn will be used to increase the research effort with 1500 gold, slightly less than the surplus, and the Honourable one will herself aid in the searching for knowledge in hope of a breakthrough in the understanding of magic.
Primary research will be set to Magical Forces (2 turns) and Mediocre Social Structure is set as secondary (8 turns).
A total of 12 orders for the first turn.