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OK here are some ideas on how to stop abuses...
- At game start allow only (3) clans to start with in play
- Require everyone Declare a Primary Faction that they support and will be the main clan within the game.
- For those players that want to pursue Seniorship, the player must declare all (3) clans in their declared Primary Faction. If they do this, they gain a 1 time bonus for each clan. The bonus should be: (100) Retainers, (5,000) Crowns, (2,000) Influence in their declared primary faction.
- After (6) months of game play, they can add (+3) more clans, but not in any enemy factions. Example" (3) Gift clans as declared primary faction, then adds (+1) Ring, (+1) OOH, (+1) SOA.
- Make players roleplay with their faction to get to know their faction, and their faction get to know them too.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
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Well, that's a thought. But how are you going to determine "enemy factions" when factional relationships change over time?
Also, what about players that aren't interested in Seniorship?
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The Imperials will NEVER EVER be friends with the Boda or Barbarians.
As I said set up a table of relations and as those relationships change, you as the GM...Update them!
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
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If players want to total declare all (3) clans for a single faction, give them that Bonus too.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
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Updating relationships has its own problems. For one thing, feelings between factions may be subtle and they may grow apart or together very slowly. How can you set a dividing line that way? For another thing, what if you have clans in friendly factions X & Y and the factions decide they don't like each other any more and now they count as "enemies". What happens now that your clans are theoretically enemies?
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Also, regardless of what you use as "incentive", what if people don't want the incentive? If they're free to pick anything they want and are able to abuse that, and want to, what's to stop (or even discourage) them?
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I could now that I have a set of factions I want to really play in. The Seekers being one of them.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all.
Father Morpheus's theme music