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Slow Gaming
#1
This is an older article, but it just now occurs to me (and may have already occurred to others) that the appropriately slow rise of "slow gaming" - in particular, the recent success of "No Man's Sky" - is an opportunity for traditional play-by-mail gaming, which was and continues to be "slow":

https://killscreen.com/articles/rise-slo...ngry-birds

A nice hook, if ever there was one: Play-by-Mail - The Original Slow Gaming Experience.

-- Bob McLain
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#2
Interesting - went straight from postal chess and diplomacy to online gaming. Seems he couldn't be bothered doing any research.

I tried to comment on the thread but despite asking for comments, it was blocked.
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#3
(08-16-2016, 12:59 PM)BobMcLain Wrote: This is an older article, but it just now occurs to me (and may have already occurred to others) that the appropriately slow rise of "slow gaming" - in particular, the recent success of "No Man's Sky" - is an opportunity for traditional play-by-mail gaming, which was and continues to be "slow":

https://killscreen.com/articles/rise-slo...ngry-birds

A nice hook, if ever there was one: Play-by-Mail - The Original Slow Gaming Experience.

-- Bob McLain

I may have to buy that No Mans Sky game for my son to play on his PlayStation 4. Thanks for costing me that money, Bob, by making me aware of that game. It looks good. Have you played it?

PBM gaming is really extraordinarily good at building up the anticipation factor between turn results, yet so many are quick to dismiss it as a viable medium for gaming on other grounds. Slow gaming, huh? Kind of like food cooked in a crock pot. Comfort food and comfort gaming go hand-in-hand.

That reminds me, I've got to put some chicken on to cook.
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#4
I haven't played the game, though it's tempting. From what I understand, it's primarily single player and the "goal" is to discover and then explore/exploit beautifully rendered planets where you can gather resources to improve your economic/technological profile, encounter local flora and fauna, and even learn the native language. One player spent 30 hours fully exploring and exploiting his first planet:

http://kotaku.com/the-no-mans-sky-player...1785515562

Now that's a slow game! And according to this article, it would take an average player 4-5 BILLION years to explore the entire game universe:

http://gamerant.com/no-mans-sky-game-size-hours

Good value for the dollar.
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#5
For what its worth, Bob, I found this article highly interesting, and the concept of "slow gaming" to be right up my alley. I have about a dozen different article ideas that relate directly to this. Thanks for posting!
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#6
I suppose if you were to define "slow gaming", for purposes of PBM, it might be "Any multi-player game in which at least 24 real-time hours elapse between turns." That neatly avoids questions of whether the definition can encompass both tactical and strategic games; postal, email, and web games; and games of whatever genre. I picked 24 hours as an arbitrary time period. It could be 12 hours. It could be 48 hours. But 24 hours is the sweet spot for me. If this were 1982, the time period would be two weeks, but the definition would still work. A downside is that "slow gaming" to some might suggest participation by those with low IQs.
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#7
Just out of interest I have NMS it is ok but get repetitive and there is no multi player to it, it is single player only although online.

I am currently playing Miscreated an apocalypse game on Steam http://miscreatedgame.com/forums/forum.php
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#8
(09-01-2016, 03:53 PM)Toppers Wrote: Just out of interest I have NMS it is ok but get repetitive and there is no multi player to it, it is single player only although online.

I am currently playing Miscreated an apocalypse game on Steam http://miscreatedgame.com/forums/forum.php

Tell us about Miscreated.
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#9
Not sure Miscreated is up my alley, at least not these days, when "slow gaming", preferably single player, is all I have time for:

http://miscreatedgame.com

This (admittedly dated) interview with the No Man's Sky developer suggests that the game IS - or maybe WAS, if things have changed; haven't been keeping track - multi-player, but the universe is so breathtakingly vast that it's low, low odds that any of the players will ever meet:

http://gamerant.com/no-mans-sky-no-multiplayer

Civilization 6, coming this October, looks promising, and should have a single-player mode.
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#10
in NMS 2 player met on the same planet and same base neither could see each other, there is no or never will be any Multi player in this game it is too huge,it hinted that multiplaer part of the game. What it actually meant was multiple ppl can play at once but never meet.
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