09-03-2016, 07:10 PM
I was wondering a bit about their studies myself, but they are now among the leading Alamaze players: winning games, which is an accomplishment. So either they are really bright, or the rest of us are having our filament lose some luster. Probably both.
Bob, we can't just say every moniker sucks, or "PBM" is dead. Again, I would like to hear stats on other games and perhaps unexpectedly, I hope some competitors are doing well. I spent a small fortune on Fall of Rome and it never achieved the anticipated success. I dramatically underestimated the importance of genre for players. When we brought Alamaze back in 2013, initially then in its last form from probably 20 years earlier, but now with two generations in two years to updates to interface, code, etc, and 200 games started, it does have that nostalgic appeal to many players, but also now is so much easier to play with the web-based interface and order checking. And I like to think the design in 3rd Cycle has been my best work.
Bob, you are welcome to do a review if you are up for it. Gauntlet.
Bob, we can't just say every moniker sucks, or "PBM" is dead. Again, I would like to hear stats on other games and perhaps unexpectedly, I hope some competitors are doing well. I spent a small fortune on Fall of Rome and it never achieved the anticipated success. I dramatically underestimated the importance of genre for players. When we brought Alamaze back in 2013, initially then in its last form from probably 20 years earlier, but now with two generations in two years to updates to interface, code, etc, and 200 games started, it does have that nostalgic appeal to many players, but also now is so much easier to play with the web-based interface and order checking. And I like to think the design in 3rd Cycle has been my best work.
Bob, you are welcome to do a review if you are up for it. Gauntlet.