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Game code changes - proposal
#21
(04-14-2011, 05:49 AM)prozenfeld Wrote: Threadjacking like that is not very nice of you...

I apologize. 'Tis easy to respond to the previous post, without remembering what the OP was about. Blush
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#22
>>No single race is able to "win" in Far Horizons without allies. The pace of development for a species depend on many factors. Strong home system is a most obvious and easiest to tweak of them.

I've seen examples where a solo player has effectively 'won' (inasmuch as this game can be 'won' by anybody; it depends on your goals, of course). Of course, that player effectively 'played' most of the others against each other, while apparently having a strong starting position.

But I digress...

*As to the changes:
1) I agree completely that each players' home systems should have no other planet with LSN less than 15, as stated for the reasons listed in above posts. [Sorry, I'm running short on time, and don't have time to elaborate. Maybe another day...]

2) Failsafe Limits: Makes perfect sense, and is probably easily implementable. [slaps self on forehead for not having thought of it...]

3) Jump Difficulty Increase: Not sure if this is a good idea or not. While it makes sense, it makes even low level jumps very risky, and may turn more than a few players away from the game. Perhaps there is a way to make it a 'sliding scale'. [will have to think on this one]

Surprise attacks can occur when a ship isn't issued battle orders, i.e., not expecting attack. But the main 'source' of them is sneak attacks by Allies. Not much can be done about them most of the time.
And surprise attacks only give the attacker a single round of attacks against unshielded defenders [hopefully that's correct; going off memory here...]


More to follow as time permits.
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#23
Why not put settings like this into a config file, and have the program load them in uniquely for each game? Then you could have games with different parameters -- good for testing and good for experienced players who want to shake things up a little.
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#24
(04-15-2011, 11:35 PM)ixnay Wrote: Why not put settings like this into a config file, and have the program load them in uniquely for each game? Then you could have games with different parameters -- good for testing and good for experienced players who want to shake things up a little.

[I'm not a programmer, so I could be off here, but...]

The Code for FH is 'rather old'. I'm not sure if such a file can be written for it as it currently stands (but I'm not an expert, of course). It could involve a complete rewrite of the code.
It would make things easier, though.
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