03-14-2011, 03:19 PM
I wasn't particularly happy with the clunky ASCII starmap (see example here) that the vanilla FH game engine produces.
Using an excellent starmapping utility created by David Morgan-Mar in 1993 (!!), that somehow still works, I've been able to produce nice looking PDF starmaps from the Far Horizons game data suitable for printing out. If I rotated them they would even be useful as on-screen references.
If no one objects, I'll be distributing these along with the first turn report in the upcoming Galaxy Alpha game, in addition to the standard ASCII map of course. Don't underestimate the utility of of ASCII just because it is clunky
Samples:
2D version
3D version
edit: clarification
Using an excellent starmapping utility created by David Morgan-Mar in 1993 (!!), that somehow still works, I've been able to produce nice looking PDF starmaps from the Far Horizons game data suitable for printing out. If I rotated them they would even be useful as on-screen references.
If no one objects, I'll be distributing these along with the first turn report in the upcoming Galaxy Alpha game, in addition to the standard ASCII map of course. Don't underestimate the utility of of ASCII just because it is clunky
Samples:
2D version
3D version
edit: clarification