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Boda #2 - The Boda Family
#1
Brick 
[Image: Bods-graphic.png]
THE BODA FAMILY #2

This leads to severe competition among the most able of the generals of the Boda to see
who will become the Supreme Leader.  Boda warriors tend to have a very high personal
loyalty to their commander, so the opportunities for a coup are sometimes great. 
The leader carries a title roughly equivalent to Caesar.  The Boda tend to keep close tabs
on the events of the traditional Boda homeland, looking for signs of weakness in the
leadership.  Despite frequent internal struggles, Boda armies face outward, more than
inward, and are a serious menace to whoever stands in their way.

In Midgard, most Boda holdings are in the North, but they have enclaves and villages
spread throughout Midgard.  Much of the current Imperial holdings in the Frostmarch
Province of Midgard are carved from ancestral Boda homelands.  Despite the proximity
of the Imperial Preserves, Boda strength in Midgard is centered in the provinces of
Havn Wyr, Southkeep, and Korlant.  Boda warriors were the "shock troops" of the
combined family armies and suffered the most losses.  Only now are they able to rival
the other family and religious Factions less damaged by the war with the Imperials.
The immediate goals of the Boda leadership are to consolidate their hold on the cities
of the North while keeping lines of communication open to their enclaves throughout
Midgard.  The Boda have scant respect for commerce or farming and do no more of
these than is required to feed themselves.  Manual labor is generally considered to
be demeaning and undignified.

Boda Bonuses:

1 The Art o/f Siege Weapon Use.
2 Cavalry Masters.

Boda Hierarchy:

0 Caesar of the Boda (umpire/computer)
1 Strategos 1st Class
2 Strategos 2nd Class
3 Strategos 3rd Class
4 Strategos 4th Class
5  Strategos 5th Class
6 Merarch
7 Turmarch
8 Dhoungar
9 Moirarch
10 Moirarch
11 Komes
12 Illarch
13 Hekatontarch
14 Dekarch
15 Pentarch
16 Teetrarch
17 Ouragh
18 Strator
19 Mandator
20 Kandidat

Boda Goals:

1 Prevent the loss of any Boda city in the northern nine provinces.  Gain control
of regions bordering on Frostmarch.
2 Add one city per year to Boda control in any one of these provinces:
Frostmarch, Southkeep, Seabreeze, Havn Wyr.
3 Gain control of the coastal cities of Hawkholm, Fairehold, and Islant.
4 Ambush or interrupt Imperial forces.
5 Gain control of any coastal city.
6 Eliminate Barbarian activity in the northern nine provinces.
7 Keep the strength of the Getham Family down without starting an all-out war.
8 Support the activities of the Ring Religion.


Note on Redesign of the Boda: having starting play within Midgard USA (under Zan E.) and having also being a Boda #2 senior I talked long and often to Zan - GM about the Boda and its rather strange design within the game. According to him the Boda went through redesign and were NOT always Horse Warriors. Before the redesign they were much like the Byzantine Empire and were Foot Soldiers with the ability to Siege and excelled with Siege Weapons.

Having talked to Zan a lot we had worked out some key redesigns for the Boda that would make them a lot more balanced, there were changes to also Strengthen the Imperials, The Roder, and Getham too.

The Boda redesign would have made them Foot Soldiers with the following skills:

CMD - Command
SGE - Siege
TAC - Tactics
SGW - Siege Weapons

Boda <clan Name>
LDR: CMD-2, SGE-1
  F1: TAC-1
  F2: TAC-1
  F3: SGE-1, SGW-1

NOTE: Start with the standard Boda startup and then select (3) extra skills points like this example:
Boda <clan Name>
LDR: CMD-2, SGE-1, STR-1
  F1: TAC-1, SGE-1
  F2: TAC-1, SGE-1
  F3: SGE-1, SGW-1


Now the redesign has the Boda focus on MI or MM or HM weapon types as there main focus for forces. They are a warrior force that is willing to fight with the desire to fight and one day reclaim what was once theirs. They will fight for this cause. The Boda should be the Archers of the game and thus have and make HM

BODA Factional Office: Adds Light Siege Weapons (Ballista) and Medium Siege Weapons (Catapult) to the cities markets, and increases +2% to all weapons on the market per each Boda Office within the city. When the number of Boda Offices reach (30) in number, a Great Armory is set up. With that number of offices, Heavy Siege Weapons (Trebuchet)  will appear on sale within the cities market.  Heavy Siege Weapons can be disassembled and transported via wagons to other locations of use if need be.

Now the 2nd Benefit for the Boda would be changed form "2 Cavalry Masters" to "2 Adding Heavy Siege Weapons, and skill and knowledge in building and use".

The Boda Family are warriors in their own right and are as skilled as the Imperials, Merc Verk, and SOA factions. There not Mercenaries, but fight for a justified cause and goal. The Imperials fight because they are told to fight, but the Boda fight, because they want to reclaim what was once theirs.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

Father Morpheus's theme music
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#2
I always liked the new vision of the Boda and they would be a rather nasty kick arse faction that could stand up to anyone, and give the Imps a run for their money.
Ever dance with the Dark Man, by the pale moon light? If you do risk it, it will be the last time you ever will.
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#3
If the Boda were redesigned like what was defined above, I would consider running one again.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

Father Morpheus's theme music
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#4
I have converted the original game, have run the Boda as the GM and supplied the version that Zan ran.  I have no idea what Davin plans to do with the Boda, but I would change what you have above, slightly if I were involved. 

I would get rid of the "bonus" for siege (it duplicates the original intention of skills - if Davin implements the level version, then just get a Siege-3 or some such at start.  The faction bonus was originally intended to differentiate the factions - Boda originally had a plus for combat if I remember it right.  So they could field field forces that rivaled the Imperials - mostly ground troops.  Calvary must have been a Zan add. 

Those are the original goals of the Boda, but they may need rework if Davin alters the map significantly.  Also, if he reduces or changes the other starting factions.

The Boda were not merchants or farmers and generally disdained manual labor.  So, I don't know how that works being siege engineers - they would not enjoy building siege engines for example. 

Just my two-cents worth - I have no say if how Davin chooses to implement his version of Midgard.  I have been working on another game (more 18th century with magic).
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#5
Hello there 'Talisman' nice to meet you. I would not have any objection to dropping from the Boda the Mounted and Siege Engines stuff. Making them a mega Combat type would be what Zan and I talked about possibly redesigning them. Also we had talked about making them becoming Archers as well. I am very open to talk about this, as well as the other factions too.
Brother to Brother, for one and all. United we stand, and divided others will fall. Hear my call, and take up your arms with me as we bring Justice to all. Big Grin

Father Morpheus's theme music
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