12-07-2019, 10:22 PM
Hello, I'm a life long gamer, recently rekindling an interest in "Slow Gaming" and looking into play by mail and other early forms of multiplayer gaming. I'm predominantly interested in running these games, and would like to know the technical aspects of how early PBM games were run on the back end.
Because of that, I've been trying to find a copy of Carol and Ken Mulholland's "Gamesmastership: How to Design and Run a Play-by-mail Game" (I mean, it's right in the title!)
There's a member on this forum that mentioned having a copy of it, so I've joined up to try and contact him (or ANYONE else who might have a copy they'd be willing to sell or even lend to me, it'd be very grateful!)
Untill I find it, I'll be lurking around here, and hopefully find a game or two to participate in, with an eye at running my own before too long.
Because of that, I've been trying to find a copy of Carol and Ken Mulholland's "Gamesmastership: How to Design and Run a Play-by-mail Game" (I mean, it's right in the title!)
There's a member on this forum that mentioned having a copy of it, so I've joined up to try and contact him (or ANYONE else who might have a copy they'd be willing to sell or even lend to me, it'd be very grateful!)
Untill I find it, I'll be lurking around here, and hopefully find a game or two to participate in, with an eye at running my own before too long.
![Big Grin Big Grin](https://forums.playbymail.dev/images/smilies/biggrin.png)