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The Night Begins to Shine
#1
Our music and story has taken over our world. Adherents of the Prog Orthodoxy have seized unilateral control of all economic and military assets, binding them to our new species-quest - to convert all of known space to maximum Adherency.

Next week, we launch our song into the void. So let it be written, so let it rock out.
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#2
[Image: NmFJDZqPvYpWikKM7]
Your avatar should be this...but with the "Boston" blotted out!
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#3
The mellotron chords ring out. The spotlight comes on, with a narrow beam, illuminating the man-child as he stands with a guitar slung behind his back, raising his hand as a plaintive cry erupts from his raspy throat.

“We Seek the Point of Know Return!!!!

- - -

Will submit first turn this evening. Is it the 3 of us, then? Let’s put this game engine through its paces, good people...
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#4
First turn submitted, later than intended, but not "late":
- used the suggested orders to frame up turn one
- put in my own empire name (the Prog Orthodoxy)
- got rid of the extra scouts suggested by the bot (I already have 10 scouts, I'd rather save the money for later)
- reviewed and approved the suggested ship design of a small, fast, 1-phaser "patrol boat"
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#5
turn 1 orders PS: I am debating whether to build another freighter or two. I can submit my orders, and then decide to RE-submit orders - only the most recent set of orders is processed. So players can submit a draft set early and be covered in case real-life schedules intervene and a full turn analysis is not possible. Since the turn is due tonight, I have the rest of today to ponder this freighter question.

Note to Davin - if the other players are done, and you want to process the tun now, please go ahead...
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#6
You can always use more freighters near the beginning of the game. Also, use all the ones you started with to Chart/Colonize as many places as you can reach as soon as you can get there.

I don't process Galac-Tac turns early, for a number of reasons, so you and everyone else has through tonight. The turns will process first thing in the morning (my time), which allows for a midnight deadline to be met anywhere in the world.
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#7
FYI - Scouts are really useful for intelligence-gathering (such as what areas your opponents are in and what is likely to be their beginning home world). But you don't usually realize this until the mid-game when you need the information and find out how much you should have done at the very beginning.
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#8
The chords sing out into the abyss, seeking new soils and waters to exalt. A number of nearby systems are now undergoing Harmonization. Our scouts are ranging farther out in an expanding bubble of cultural awareness. And a new fleet is ferrying supplies to a second ring of host planets. All the while, we grow our stockpiles, in hopes of releasing our first new interplanetary album.

- - -

Basic expansion underway, with assistance from the order generator. I suppose I could be building up a military fleet, but I’m hoping to keep expansion slow enough that I can squeeze in a tech level upgrade before any real conflict starts.
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#9
Contact!

We sent agents out to scope out new venues for the orthodoxy and a number of them are now orbiting the same suns as agents from other bands. Maybe even from other genres! The mind reels, man. And this includes 2 distinct peoples, from completely unaffiliated labels!

We weren’t ready for a new audience to show up quite this early. Setting up a decent fireworks show on such short notice is going to take some doing...
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#10
(01-04-2021, 08:27 PM)ixnay Wrote: We weren’t ready for a new audience to show up quite this early.

Sounds familiar.
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