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Specialist Classes - Printable Version

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Specialist Classes - paway - 07-22-2011

I'm interested to learn what the 12 specialist classes are.

I'm usually drawn to mismatched race/class combos like Halfling Fighers or Dwarf Wizards. What path I decide to follow will almost surely be determined by the flavor of the specialist classes. I wonder if they will stay true to most traditional fantasy games (such as Paladin/Ranger/Warrior for Fighter) or whether they will be more unique and specific to the world of Arcadia.


RE: Specialist Classes - Gads - 07-22-2011

(07-22-2011, 06:12 AM)paway Wrote: I'm interested to learn what the 12 specialist classes are.

I'm usually drawn to mismatched race/class combos like Halfling Fighers or Dwarf Wizards. What path I decide to follow will almost surely be determined by the flavor of the specialist classes. I wonder if they will stay true to most traditional fantasy games (such as Paladin/Ranger/Warrior for Fighter) or whether they will be more unique and specific to the world of Arcadia.

Thanks for the question Paway. This is information that will be revealed on ilkor.com over the coming months.

It is not a secret however. The specialist classes are already well defined and inplace. I can assure you that Ilkor is all about 'old school' and therefore heavy on tradition with a very small twist of 'modern' thrown in for good measure. Big Grin

Here are the specialist classes:
  • Fighter
    • Fighter (prime)
    • Paladin
    • Ranger

  • Wizard
    • Wizard (prime)
    • Sorcerer
    • Warlock

  • Rogue
    • Rogue (prime)
    • Thief
    • Assassin

  • Priest
    • Priest (prime)
    • Cleric
    • Necromancer


Each hero starts out their adventuring career choosing a single 'base class' (fighter, wizard, rogue, priest). Upon reaching level 5 you will need to choose a specialist class.

Any race can be any class.

Hope this helps. There will be more information on each class soon.