The Skelts #21 - Religious Land base Barbarian - Printable Version +- PlayByMail Forums (https://forums.playbymail.dev) +-- Forum: Play-By-Mail Games (https://forums.playbymail.dev/forumdisplay.php?fid=1) +--- Forum: Games (https://forums.playbymail.dev/forumdisplay.php?fid=4) +---- Forum: Midgard (https://forums.playbymail.dev/forumdisplay.php?fid=44) +---- Thread: The Skelts #21 - Religious Land base Barbarian (/showthread.php?tid=130645) |
The Skelts #21 - Religious Land base Barbarian - DreamWeaver - 12-27-2019 The Skelts #21 - Religious Land base Barbarian: I have find the official write up for this faction, as of yet I am still looking. Now I played a single clan that started life as a Independent clan on Barbarian Home continent (defined my 10 Skill levels of Skills) and then declared for the Skelts #21 faction. The Skelts are based on Barbarian Home Land and then travel from their as raiders from there. They are sudo-Religious Land based Barbarian clan, they are strong believers of the Old Gods where Moorlock is one of those Old Gods. The old Gods are of Earth, Air, Fire, Water, Nature and so on. They all have names, like Moorlock is the God of Knowledge/Secrets. They are Warriors but very religious in nature. Now the Skelt's starting skill set I am not sure exactly as I was not a Skelt senior but started my clan's existance as a Independent clan and then declared for Skelt #21. I believe their skills of: PRE- Preach STR - Strategy TAC - Tactics Now I started as a Indepenent clan with the following skill set defined: Skelt clan <Uruk-hai> Leader: Mumm-Ra the Evil (m): PRE-2, CMD-2, STR-1 Follower F1:MuMutt the Destroyer (m): TAC-2 Follower F2: Gore the Vulture (m): SGW-1 Follower F3: Sly the Ghost Hunter (m): SCT-1, TRK-1 Next I used a Special action and located a Skelt Shaman at the local Skelt Shines and hired him to train the LDR,F1,F2,F3 in (+1 CMD), then that same Shaman next trained the LDR,F1,F2,F3 in (+1PRE), and lastly this same Skelt Shaman would train the LDR in (+1STR) and the (+1TAC) for F1,F2,F3...I needed to build some city buildings and Skelt temples as well as look into a "Monster" in the lake. So after 18 turns my skill were: LDR: PRE-3, CMD-3, STR-2 F1: TAC-3, CMD-1, PRE-1 F2: SGW-1,CMD-1, PRE-1, TAC-1 F3: SCT-1, TRK-1, CMD-1, PRE-1, TAC-1 I did a PREACH and Recruitment every turn as well too, and did get a increase in the PRE skill for doing that. I also ran the two orders aswell as a Special Action each time to help increase the effectiveness and self train in both skills. This also had a effect of increasing my clan's renown as well too. LDR: PRE-3.90, CMD-3, STR-2, REC-0.90 F1: TAC-3, CMD-1, PRE-1 F2: SGW-1,CMD-1, PRE-1, TAC-1 F3: SCT-1, TRK-1, CMD-1, PRE-1, TAC-1 The Skelts are basically a kind of Shaman religious warriors that seem to guide the people of Barbarian Homeland in the Old Gods and treating them with reverence. |