Faction #16 The Cult of the Dark One - Printable Version +- PlayByMail Forums (https://forums.playbymail.dev) +-- Forum: Play-By-Mail Games (https://forums.playbymail.dev/forumdisplay.php?fid=1) +--- Forum: Games (https://forums.playbymail.dev/forumdisplay.php?fid=4) +---- Forum: Midgard (https://forums.playbymail.dev/forumdisplay.php?fid=44) +---- Thread: Faction #16 The Cult of the Dark One (/showthread.php?tid=130633) |
RE: Faction #16 The Cult of the Dark One - Dark Shadows - 02-15-2020 You know if the Guild clans become an option, I could run a Guild clan instead of a Gift clan. Then I could run a Cult clan as well too. I will not have both a Gift clan and Cult clan as cousins. RE: Faction #16 The Cult of the Dark One - TheDarkSide - 02-16-2020 You know since the Guilds have a city building of Engineering Building, maybe they get a special bonus in Construction projects for mancycles like 2x times all retainers regardless of what unit they are in if the whole clan is in CNS Mode. I know that any clan gets 2x mancycles for the number of retainers they have within Unit $0 the Baggage Train. So what if a Guild clans get 2x mancycles for all retainers when the clan is in CNS Mode regardless. It is no way as great as the Gift bonus, and they still have the issue of only doing one Construction project at a time too. RE: Faction #16 The Cult of the Dark One - Davin - 02-16-2020 (02-14-2020, 07:07 PM)DreamWeaver Wrote: Who knows, even Davin might not be 100% sure yet until the code is fully worked out yet. Davin's not 100% sure about much of anything, yet! RE: Faction #16 The Cult of the Dark One - DreamWeaver - 02-17-2020 The Cult would be a great faction to play, but Davin if you feel that it would server you better as a NPC faction then simply call it as such and lets move on Davin. Sorry to say this but my father was a man of colorful phrases. being and Ex-US Navy CB's Commander.., one of his favorites phrases was "Shit or get off the pot, stop making the rest of us weight" It really needs for you Davin to make a decision so we the (6) players that actually care to contribute here on this forum to help you talk out many different points. We all don't always agree but we are trying to talk through these points but we keep talking in circles because I think your over thinking these things at times and want more people to contribute and well what you have is what you get. We are here because we care and want to see the game return. We are giving up our time to comment to help out, but if you would just make a decision on some matters that would help to guide us along. I mean this in total respect for you and your leadership, but it would help us out more for you to start making choices on matters like which factions are going to be Open for Players to play in. RE: Faction #16 The Cult of the Dark One - Davin - 02-17-2020 See my other note on organized vs. disorganized factions. |