PBM is dead! Long live PBM! - Printable Version +- PlayByMail Forums (https://forums.playbymail.dev) +-- Forum: General Chatter (https://forums.playbymail.dev/forumdisplay.php?fid=38) +--- Forum: Opinions & General Discussion (https://forums.playbymail.dev/forumdisplay.php?fid=9) +--- Thread: PBM is dead! Long live PBM! (/showthread.php?tid=5) |
RE: PBM is dead! Long live PBM! - Hatch - 03-30-2011 (03-29-2011, 02:26 PM)Ramblurr Wrote: For example, trading or communication between players could go as fast as the players can respond to eachother, whereas jumping a fleet across the galaxy to battle would take longer. This is what I'm shooting for in my game. Anything related to communication is instantaneous, but anything that involves moving matter around is real time. So a ship could take three days to cross a star system or 24 hours to jump to another star system, but messages, reports, and buying/selling will happen instantly. Of course in the case of buying/selling, the goods still have to be picked up and moved around in real time. Hatch http://projectlibertine.blogspot.com |