Faction #32 Redesign - The Cymru - People's Defenders - Printable Version +- PlayByMail Forums (https://forums.playbymail.dev) +-- Forum: Play-By-Mail Games (https://forums.playbymail.dev/forumdisplay.php?fid=1) +--- Forum: Games (https://forums.playbymail.dev/forumdisplay.php?fid=4) +---- Forum: Midgard (https://forums.playbymail.dev/forumdisplay.php?fid=44) +---- Thread: Faction #32 Redesign - The Cymru - People's Defenders (/showthread.php?tid=130637) |
RE: Faction #32 Redesign - The Cymru - People's Defenders - Davin - 02-01-2020 I don't see a need for "lots" of players in a faction. If I get 3 players and 5-10 clans in each starting faction I think it'll be well on its way to being successful. What I don't want to see is <exaggerated slightly for effect> 50 factions with half to three-quarters of them having no clans at all (or at most one). I'd just like all the factions to have a following. If nobody (or almost nobody) wants to join a faction, then we're better off not having that faction at all in the first place and it should be dropped. If we really need the faction in some way, then we must change it to be more fun so people will want to play in it. There's just no reason to have factions that aren't going to be played (in an organized fashion). If we build up to having enough players, I have no problem creating dozens of different factions for them to choose from. What's wrong with that attitude? RE: Faction #32 Redesign - The Cymru - People's Defenders - DreamWeaver - 02-01-2020 The Cymru were a faction that had (16) players in it I have the senior reports still. Now I think if you want to keep the past history, then you need to return all those factions again to the game. I understand that you do not have the naval system coded completely so the factions that need that simply can not start yet. If you want the Big Box Imperials to be that way then do it, but as the GM you MUST ENFORCE not alloying Abuse that we say in the past. Like the Boda #1 had a cousin Imperial clan and etc. Stuff like that has to be stopped by you the GM. Now the other Big Box faction was the Barbarians (Seakings). I would just bring back the following factions at game start, and just keep the history. Imperials Boda Family Roder Family Getham Family Merk Verk SOA Banner Religion Gift Religion Ring Religion Order of the Hand - Holy Knights Blood and Fire Religion Serkeanar Religion Cult of the Dark One Religion Cymru Skelts Then bring these in after the Naval is ready: Buccaneers The SearKings RE: Faction #32 Redesign - The Cymru - People's Defenders - Davin - 02-02-2020 If we just skip forward into the future a bit (to avoid having the exact same clans around), then yes we'd either need to reincarnate all the factions or explain why they're not around any more (such as with another cataclysm). But you're right - there's a lot of abuse and imbalance that went on in the old system that I'd really like to be able to change. But history "to date" interferes with that. I don't see any way to keep all the old stuff around and still "fix" things. Does anyone have any solution for that? RE: Faction #32 Redesign - The Cymru - People's Defenders - Scarill - 05-09-2020 (02-01-2020, 05:23 AM)Davin Wrote: I don't see a need for "lots" of players in a faction. If I get 3 players and 5-10 clans in each starting faction I think it'll be well on its way to being successful. What I don't want to see is <exaggerated slightly for effect> 50 factions with half to three-quarters of them having no clans at all (or at most one). I'd just like all the factions to have a following. If nobody (or almost nobody) wants to join a faction, then we're better off not having that faction at all in the first place and it should be dropped. If we really need the faction in some way, then we must change it to be more fun so people will want to play in it. There's just no reason to have factions that aren't going to be played (in an organized fashion). If we build up to having enough players, I have no problem creating dozens of different factions for them to choose from.Factional regiments only to the top couple clans in each faction? Not to everyone. That will probably spread out the players to the lesser populated factions... The underpopulated (with players) factions should make a "sell" to get clans in their faction Just spit-balling ideas |