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RE: Game code changes - proposal - GrimFinger - 04-13-2011

(04-13-2011, 10:49 AM)JonO Wrote: OK Grim, have it your way. The only reason Hyborian war has lasted this long is that it appeals to the masochistic impulses of a bunch of borderline morons who enjoy playing positions that they know cannot win. Rolleyes

Some kingdoms in the game are widely regarded as being exceedingly difficult to win with. In some instances, it has been decades - literally - since some kingdoms have registered a win, whereas with some other kingdoms, winning is fairly routine for them.



RE: Game code changes - proposal - JonO - 04-13-2011

OK. And how many experienced players will actually run those kingdoms?


RE: Game code changes - proposal - GrimFinger - 04-13-2011

Well, since every organized game starts with all 36 player positions filled, quite a few, actually.


RE: Game code changes - proposal - JonO - 04-13-2011

(04-13-2011, 10:31 PM)GrimFinger Wrote: Well, since every organized game starts with all 36 player positions filled, quite a few, actually.

That's not what I asked - let's say, after turn 5, how many experienced players are still running a known loser? If you tell me a lot of them, then you have proved your point. The game stays in business because it attracts masochistic morons. (Along with some sadists, who love to beat up on the masochists.)



RE: Game code changes - proposal - GrimFinger - 04-14-2011

(04-13-2011, 10:40 PM)JonO Wrote: That's not what I asked - let's say, after turn 5, how many experienced players are still running a known loser? If you tell me a lot of them, then you have proved your point. The game stays in business because it attracts masochistic morons. (Along with some sadists, who love to beat up on the masochists.)

Actually, I think that it stays in business because the game is simply fun to play. I certainly don't play it because of the ranking system nor because I view the game to be balanced. There are large, medium, and small kingdoms, and consequently, they're not going to be balanced. The asymmetric aspect of the game is appealing. Furthermore, the setting for the game is the Age of Conan, the Hyborian Age, created by Robert E. Howard, and that imbues the game with a strong sword and sorcery flavor.

You may feel the lot of us to be morons, but perhaps even morons know a good game, when they play it.


RE: Game code changes - proposal - GrimFinger - 04-14-2011

(04-13-2011, 10:40 PM)JonO Wrote: That's not what I asked - let's say, after turn 5, how many experienced players are still running a known loser?

Typically, in organized games, most players are still playing after turn 5. Players tend to drop games for a wide variety of reasons, reasons which may be unrelated to their opinion of the game or the kingdom that they are playing.




RE: Game code changes - proposal - JonO - 04-14-2011

Some day I hope to get a chance to play poker with these players. Nothing I like better than teaching someone the odds against drawing to an inside straight. Big Grin

But, still, I wonder if the guys who run RSI would agree with your assessment.


RE: Game code changes - proposal - GrimFinger - 04-14-2011

I'm sure that the people at RSI have their own opinions on things pertaining to the game, including the ranking system and how the kingdoms fare, with regard to being balanced against one another.


RE: Game code changes - proposal - prozenfeld - 04-14-2011

Threadjacking like that is not very nice of you...


RE: Game code changes - proposal - GrimFinger - 04-14-2011

It's not threadjacking any more than my Romulan comment would constitute threadjacking, or Jon's comment about Alexander the Great, or Ixnay's comment about Ultima Online. These discussions are informal discussions, and people will often make comparisons, or inject other games into the discussions, or some aspect of those games, that they feel are relevant. Others may then expand a discussion in directions not originally envisioned. It's the nature of informal discussions.