Player communications - Printable Version +- PlayByMail Forums (https://forums.playbymail.dev) +-- Forum: Play-By-Mail Games (https://forums.playbymail.dev/forumdisplay.php?fid=1) +--- Forum: Games (https://forums.playbymail.dev/forumdisplay.php?fid=4) +---- Forum: Midgard (https://forums.playbymail.dev/forumdisplay.php?fid=44) +---- Thread: Player communications (/showthread.php?tid=130615) Pages:
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RE: Player communications - DreamWeaver - 11-10-2019 The best resource you have are the players themselves that actually played the game and were members in these various factions. I would think the best path to take is open a thread for each of the starting factions, and define what you have as their description and then open the discussion about the faction in question and let people talk about each, RE: Player communications - Davin - 11-10-2019 That sounds like a good idea (when we get that far along). RE: Player communications - DreamWeaver - 11-10-2019 I salute you kind sir!!! RE: Player communications - Steve Kort - 11-23-2019 The key with all factions is to have a balance of advantages and disadvantages. Also set up a base level of acceptance between various factions. I could see the SOA pretty much neutral with all factions being all about making money as a mercenary and not really wanting to be more than slightly liked or hated by any faction as it might hurt them in the long run. The Banner I see as being neutral with Gift and Ring, and totally hostile to any other religious groups. Not really being on good terms with any group not strongly supporting their beleifs. |