Factional Redesign of The Ring - Printable Version +- PlayByMail Forums (https://forums.playbymail.dev) +-- Forum: Play-By-Mail Games (https://forums.playbymail.dev/forumdisplay.php?fid=1) +--- Forum: Games (https://forums.playbymail.dev/forumdisplay.php?fid=4) +---- Forum: Midgard (https://forums.playbymail.dev/forumdisplay.php?fid=44) +---- Thread: Factional Redesign of The Ring (/showthread.php?tid=130662) Pages:
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Factional Redesign of The Ring - DreamWeaver - 01-02-2020 Here are the topic questions that are needed answering? Just copy and paste these below bullet point questions into your post and add your thoughts. • Factional Name: The Ring Religion •The primary purpose for the faction to exist? •What distinguishing feature does this faction have? • What specific in-game benefit can this faction have? •What makes this faction interesting and fun to play? •What (usually mutual) factional enemies? RE: Factional Redesign of The Ring - DreamWeaver - 01-03-2020 • Factional Name: The Ring Religion <under construction> •The primary purpose for the faction to exist? The Ring are Divination and Seekers of Knowledge and Keepers of the Knowledge •What distinguishing feature does this faction have? • What specific in-game benefit can this faction have? •What makes this faction interesting and fun to play? •What (usually mutual) factional enemies? Blood & Fire Allies would be the Gift, and Banner Other Notes: Skills: PRE - Preach REC - Recruitment SPY - Spying STW - Streetwise INV - Investigation RES - Research ENT - Entertainment RE: Factional Redesign of The Ring - DreamWeaver - 01-22-2020 Skills: PRE - Preach REC - Recruitment SPY - Spying STW - Streetwise INV - Investigation RES - Research ENT - Entertainment RE: Factional Redesign of The Ring - Dark Shadows - 01-27-2020 You know the Ring could take on much of the flavor of the Seeker's. They could be the Sages/Scribes to collect knowledge. RE: Factional Redesign of The Ring - Davin - 01-27-2020 That's part of what I was hoping for with this restructuring -- rather than having many different factions with a single focus then perhaps we could start with fewer factions, each of which could have several different things they like to do that embody some of the other factions from prior game systems. RE: Factional Redesign of The Ring - DreamWeaver - 01-29-2020 I tell you one of my (3) clans will most likely be a Ring clan. I am thinking I will roleplay this clan as a spiritual clan and delve into the religious side of the Ring. In my talking with Oliver Kling, I have grown found of his vision for the Ring. The Ring are Divination and seekers of Knowledge and keepers of the Knowlegde. I am thinking that my clan might go after Spiritual Knowledge of seek that spiritual side through 'music'. I might focus on "Gregorian Chants" music like this: Healing Gregorian Chant music Have a listen to it and sit back and just allow your mind to imagine siting within a great Ring Cathedral and having your Clan Leader conducting a quire singing these style of chants of music. I could view the skill setup for the clan to be: LDR: PRE-1,REC-1 SPY-1, STR-1, INV-1, ENT-1, RES-1 F1: ENT-1 F2: ENT-1 F3: ENT-1 I would then have each character first train in (+1 ENT) and next followed by (+1 PRE) for all characters. I would request Ring tasks to build a Ring temple, and sit in a city and try to build a number of Ring temples within that city. It might not be a sexy combat clan but I wouldn't be roleplaying this clan as that type of clan Maybe I would name my clan's character's something like this: Clan Name: DreamWeaver (RING) Leader: Father Morpheus Follower F1: Brother Benedict Follower F2: Brother Giles Follower F3: Brother Jethro It helps to set the character of the clan and the characters within the clan RE: Factional Redesign of The Ring - DreamWeaver - 01-29-2020 Skills: Can we get a GM comment of the Skills for the faction as well too?) PRE - Preach REC - Recruitment SPY - Spying STW - Streetwise INV - Investigation RES - Research or maybe TRN - Training ENT - Entertainment RE: Factional Redesign of The Ring - Davin - 01-29-2020 If I stop to do an analysis and design of a skill system and all its ramifications, it's going to be that much longer (quite a lot) before I can get back to coding the system itself. What's more important? RE: Factional Redesign of The Ring - DreamWeaver - 01-29-2020 Ok in theory then do they sound like what might work for you ? I wasn't asking you to stop and build out the skill system, just asking for a simple opinion. RE: Factional Redesign of The Ring - Davin - 01-29-2020 Just at first glance I don't see anything out of place there. But part of "picking skills for the faction" involves the question "does a faction have specific skills that need to be picked"? Part of designing a skill system is whether or not any part of it is a fixed assignment, or if some people just get certain benefits over others, or if everyone is on equal footing and gets to pick whatever they want, or what? There are a lot of fundamental questions to be answered that aren't necessarily related to how things were done "before" and are an integral part of an overall design. Can you not just design the "feel" (concept, purpose, friends, etc.) of a faction without doing specific things with skills? Once we plan out how skills would work, we can then add them into the factions so they fit well with the factional concepts. For instance, picturing the Ring spending lots of time in chapels chanting (as you suggested) seems like wonderful flavor that can be worked into divination and knowledge goals, but I don't need to create a "singing" skill in order to envision that. |